Mella, J., Iacovides, I., & Cox, A. (2024). ’Jumping Out from the Pressure of Work and into the Game: Curating Immersive Digital Game Experiences for Post-Work Recovery. ACM Games: Research and Practice.
In this paper we explore how digital games can be used for psychological recovery after work. We conducted a study involving eleven participants who played games post-work and participated in follow-up interviews.
Key points:
- Immersion in Gaming for Recovery: The study focuses on how immersion in gaming can aid in the recovery from work-related stress. Immersion is seen as a multifaceted experience that can help players detach psychologically from work stresses and recover their mental resources.
- Strategies for Immersive Experience: Participants reported various strategies to enhance their gaming immersion to optimize recovery. These strategies included selecting games based on their ability to provide challenge, mastery, relaxation, or a sense of control.
- Framework of Immersion Optimization: The research contributes a framework for understanding how different elements of games can be used strategically to facilitate recovery. This includes aspects such as game choice, gameplay settings, and in-game goals.
- Impact of Gaming on Recovery Experiences: The study found that strategic gaming can effectively provide recovery experiences such as psychological detachment, relaxation, and mastery. These experiences are crucial for recuperating after work and preventing long-term stress effects.
- Methodological Insights: The use of a laddering methodology provided detailed insights into the specific components of gaming that support recovery. This approach highlighted the direct connections between game features, player experiences, and recovery outcomes.
- Implications for Game Design and Use: The findings suggest that both game developers and players can benefit from understanding how different game features can be used to enhance post-work recovery. The study advocates for games designed with features that support recovery needs.